Use: Allows you to ask the player either a YES/NO question or you can prompt the player with anything you like and branch accordingly.
Options: None
E-Codes: 1) 1 = Yes: Continue 0 = No: Continue
2) 0 = Back Up, 1 = X-AP, 2 = Within Simple,
3 = Within Complex, 4 = Eliminate
3) X-AP/Branch No. Of Encounter (0-3)
4) Prompt, left side (Optional)
5) Prompt, right side (Optional)
1) A value of 1 here will cause the game to continue executing codes if the player clicks the YES or the Left option. Otherwise, the game will branch to the locations specified in #2 and #3. A value of 0 will cause the game to continue executing codes if the player clicks the NO or the Right option. Otherwise the game will branch to the locations specified in #2 and #3.
2) A value of 0 will cause the party to back up a pace on the map.
A value of 1 will cause the game to branch to an Extra Action Point.
A value of 2 will cause the game to branch Within a Simple Encounter.
A value of 3 will cause the game to branch to Within a Complex Encounter.
A value of 4 will cause the game to eliminate this Action Point and stop executing the script.
3) The Extra Action Point, or encounter result no. to branch to. You can either have it branch to an X-AP or have it branch within a simple or complex encounter.
4) A value of 0 will cause the game to display the standard YES / NO options for the user. A value greater than zero will cause the game to display a phrase. Example: String ID. 20 could be written to say, “Rescue the woman” String ID. 21 could be written to say, “Back away”
A prompt, Left side value of 20 and a prompt, Right side value of 21 would cause the game to display the options as read above instead of the Yes/No.
5) Same as 4 above only for the right side of the question bar.